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--
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-- Copyright 2010-2016 Branimir Karadzic. All rights reserved.
-- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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--
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function bgfxProject ( _name , _kind , _defines )
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project ( " bgfx " .. _name )
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uuid ( os.uuid ( " bgfx " .. _name ) )
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kind ( _kind )
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if _kind == " SharedLib " then
defines {
" BGFX_SHARED_LIB_BUILD=1 " ,
}
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configuration { " vs20* or mingw* " }
links {
" gdi32 " ,
" psapi " ,
}
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configuration { " mingw* " }
linkoptions {
" -shared " ,
}
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configuration { " linux-* " }
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buildoptions {
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" -fPIC " ,
}
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configuration { }
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end
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includedirs {
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path.join ( BGFX_DIR , " 3rdparty " ) ,
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path.join ( BGFX_DIR , " 3rdparty/dxsdk/include " ) ,
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path.join ( BX_DIR , " include " ) ,
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}
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defines {
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_defines ,
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}
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if _OPTIONS [ " with-glfw " ] then
defines {
" BGFX_CONFIG_MULTITHREADED=0 " ,
}
end
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if _OPTIONS [ " with-ovr " ] then
defines {
" BGFX_CONFIG_USE_OVR=1 " ,
}
includedirs {
" $(OVR_DIR)/LibOVR/Include " ,
}
end
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configuration { " Debug " }
defines {
" BGFX_CONFIG_DEBUG=1 " ,
}
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configuration { " android* " }
links {
" EGL " ,
" GLESv2 " ,
}
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configuration { " winphone8* or winstore8* " }
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linkoptions {
" /ignore:4264 " -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
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configuration { " *clang* " }
buildoptions {
" -Wno-microsoft-enum-value " , -- enumerator value is not representable in the underlying type 'int'
" -Wno-microsoft-const-init " , -- default initialization of an object of const type '' without a user-provided default constructor is a Microsoft extension
}
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configuration { " osx " }
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linkoptions {
" -framework Cocoa " ,
" -framework QuartzCore " ,
" -framework OpenGL " ,
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" -weak_framework Metal " ,
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}
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configuration { " not nacl " }
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includedirs {
--nacl has GLES2 headers modified...
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path.join ( BGFX_DIR , " 3rdparty/khronos " ) ,
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}
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configuration { }
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includedirs {
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path.join ( BGFX_DIR , " include " ) ,
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}
files {
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path.join ( BGFX_DIR , " include/**.h " ) ,
path.join ( BGFX_DIR , " src/**.cpp " ) ,
path.join ( BGFX_DIR , " src/**.h " ) ,
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}
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removefiles {
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path.join ( BGFX_DIR , " src/**.bin.h " ) ,
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}
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if _OPTIONS [ " with-amalgamated " ] then
excludes {
path.join ( BGFX_DIR , " src/bgfx.cpp " ) ,
path.join ( BGFX_DIR , " src/glcontext_egl.cpp " ) ,
path.join ( BGFX_DIR , " src/glcontext_glx.cpp " ) ,
path.join ( BGFX_DIR , " src/glcontext_ppapi.cpp " ) ,
path.join ( BGFX_DIR , " src/glcontext_wgl.cpp " ) ,
path.join ( BGFX_DIR , " src/image.cpp " ) ,
path.join ( BGFX_DIR , " src/ovr.cpp " ) ,
path.join ( BGFX_DIR , " src/renderdoc.cpp " ) ,
path.join ( BGFX_DIR , " src/renderer_d3d9.cpp " ) ,
path.join ( BGFX_DIR , " src/renderer_d3d11.cpp " ) ,
path.join ( BGFX_DIR , " src/renderer_d3d12.cpp " ) ,
path.join ( BGFX_DIR , " src/renderer_null.cpp " ) ,
path.join ( BGFX_DIR , " src/renderer_gl.cpp " ) ,
path.join ( BGFX_DIR , " src/renderer_vk.cpp " ) ,
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path.join ( BGFX_DIR , " src/shader_dx9bc.cpp " ) ,
path.join ( BGFX_DIR , " src/shader_dxbc.cpp " ) ,
path.join ( BGFX_DIR , " src/shader_spirv.cpp " ) ,
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path.join ( BGFX_DIR , " src/vertexdecl.cpp " ) ,
}
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configuration { " xcode* or osx or ios* " }
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files {
path.join ( BGFX_DIR , " src/amalgamated.mm " ) ,
}
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excludes {
path.join ( BGFX_DIR , " src/glcontext_eagl.mm " ) ,
path.join ( BGFX_DIR , " src/glcontext_nsgl.mm " ) ,
path.join ( BGFX_DIR , " src/renderer_mtl.mm " ) ,
path.join ( BGFX_DIR , " src/amalgamated.cpp " ) ,
}
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configuration { }
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else
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configuration { " xcode* or osx or ios* " }
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files {
path.join ( BGFX_DIR , " src/glcontext_eagl.mm " ) ,
path.join ( BGFX_DIR , " src/glcontext_nsgl.mm " ) ,
path.join ( BGFX_DIR , " src/renderer_mtl.mm " ) ,
}
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configuration { }
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excludes {
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path.join ( BGFX_DIR , " src/amalgamated.** " ) ,
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}
end
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configuration { }
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copyLib ( )
end