bgfx/examples/37-gpudrivenrendering/fs_gdr_instanced_indirect_r...

27 lines
449 B
Python
Raw Normal View History

$input v_materialID
/*
* Copyright 2018 Kostas Anagnostou. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
2018-03-11 02:01:22 +03:00
uniform vec4 u_color[32];
void main()
{
2018-03-11 02:01:22 +03:00
vec4 color = u_color[uint(v_materialID)];
2018-03-11 02:01:22 +03:00
if (color.w < 1.0f)
{
//render dithered alpha
if ( (int(gl_FragCoord.x) % 2) == (int(gl_FragCoord.y) % 2) )
2018-03-11 02:01:22 +03:00
{
discard;
2018-03-11 02:01:22 +03:00
}
}
2018-03-11 02:01:22 +03:00
gl_FragColor = vec4(color.xyz, 1.0);
}