2014-03-27 09:01:22 +04:00
|
|
|
$input v_texcoord0
|
|
|
|
|
|
|
|
/*
|
2015-01-03 01:43:11 +03:00
|
|
|
* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
|
2014-03-27 09:01:22 +04:00
|
|
|
* License: http://www.opensource.org/licenses/BSD-2-Clause
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "../common/common.sh"
|
|
|
|
|
|
|
|
SAMPLER2D(u_texColor0, 0);
|
|
|
|
SAMPLER2D(u_texColor1, 1);
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec4 accum = texture2D(u_texColor0, v_texcoord0);
|
|
|
|
float opacity = accum.w;
|
|
|
|
float weight = texture2D(u_texColor1, v_texcoord0).x;
|
|
|
|
gl_FragColor = vec4(accum.xyz / clamp(weight, 1e-4, 5e4), opacity);
|
|
|
|
}
|