bgfx/examples/02-metaballs/varying.def.sc

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2013-02-22 09:07:31 +04:00
vec3 v_normal : TEXCOORD1 = vec3(0.0, 0.0, 1.0);
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec3 a_position : POSITION;
vec3 a_normal : NORMAL;
vec4 a_color0 : COLOR0;