bgfx/examples/08-update/fs_update.sc

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$input v_texcoord0
/*
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
SAMPLERCUBE(u_texCube, 0);
void main()
{
gl_FragColor = textureCube(u_texCube, v_texcoord0);
}