bgfx/tools/texturev/fs_texture_array.sc

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$input v_texcoord0, v_color0
/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include <bgfx_shader.sh>
SAMPLER2DARRAY(s_texColor, 0);
uniform vec4 u_params;
#define u_textureLod u_params.x
#define u_textureLayer u_params.y
void main()
{
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vec4 color = texture2DArrayLod(s_texColor, vec3(v_texcoord0.xy, u_textureLayer), u_textureLod);
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gl_FragColor = color * v_color0;
}