bgfx/examples/39-assao/varying.def.sc

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2018-12-15 00:09:37 +03:00
vec4 a_position : POSITION;
vec2 a_texcoord0 : TEXCOORD0;
vec3 a_normal : NORMAL;
vec2 v_texcoord0 : TEXCOORD0;
vec3 v_normal : NORMAL = vec3(0.0, 0.0, 1.0);