bgfx/3rdparty/glsl-optimizer/tests/fragment/varyings-in.txt

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2012-04-04 07:30:07 +04:00
vec4 xlat_main( in vec4 uv, in vec4 foobar_xlv_foo );
vec4 xlat_main( in vec4 uv, in vec4 foobar_xlv_foo ) {
vec4 c;
c = vec4( 0.000000);
return c;
}
varying vec4 xlv_TEXCOORD0;
varying vec4 xlv_TEXCOORD1;
void main() {
vec4 xl_retval;
xl_retval = xlat_main( vec4(xlv_TEXCOORD0), vec4(xlv_TEXCOORD1));
gl_FragData[0] = vec4( xl_retval);
}