14 lines
363 B
Plaintext
14 lines
363 B
Plaintext
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vec4 xlat_main( in vec4 uv, in vec4 foobar_xlv_foo );
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vec4 xlat_main( in vec4 uv, in vec4 foobar_xlv_foo ) {
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vec4 c;
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c = vec4( 0.000000);
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return c;
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}
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varying vec4 xlv_TEXCOORD0;
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varying vec4 xlv_TEXCOORD1;
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void main() {
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vec4 xl_retval;
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xl_retval = xlat_main( vec4(xlv_TEXCOORD0), vec4(xlv_TEXCOORD1));
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gl_FragData[0] = vec4( xl_retval);
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}
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