bgfx/examples/19-oit/fs_oit_wb_separate.sc

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2014-03-27 09:01:22 +04:00
$input v_pos
/*
* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
uniform vec4 u_color;
void main()
{
vec4 color = u_color;
float depth = v_pos.z/v_pos.w;
float weight = color.w * clamp(0.03 / (1e-5 + pow(depth / 200.0, 5.0) ), 0.01, 3000.0);
gl_FragData[0] = color * weight;
gl_FragData[1] = vec4_splat(weight);
}