2016-12-16 01:19:54 +03:00
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float4 PixelShaderFunction(float4 input) : COLOR0
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{
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if (all(input == input))
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return input;
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if (all(input == input))
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return input;
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else
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return -input;
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if (all(input == input))
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;
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if (all(input == input))
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;
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else
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;
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[flatten] if (all(input == input)) {
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return input;
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}
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if (all(input == input)) {
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return input;
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} else {
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return -input;
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}
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int ii;
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if (float ii = input.z)
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++ii;
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++ii;
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2017-03-12 00:55:30 +03:00
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if (float(ii) == 1.0)
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++ii;
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2016-12-16 01:19:54 +03:00
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}
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