bgfx/examples/common/ps/varying.def.sc

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2017-01-03 11:23:18 +03:00
vec4 v_color0 : COLOR0 = vec4(1.0, 0.0, 0.0, 1.0);
vec4 v_texcoord0 : TEXCOORD0 = vec4(0.0, 0.0, 0.0, 0.0);
vec3 a_position : POSITION;
vec4 a_color0 : COLOR0;
vec4 a_texcoord0 : TEXCOORD0;