2014-02-14 08:46:34 +04:00
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$input a_position, a_normal
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$output v_view, v_normal
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/*
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* Copyright 2014 Dario Manesku. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "../common/common.sh"
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2015-05-29 01:27:00 +03:00
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uniform vec4 u_camPos;
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2014-02-14 08:46:34 +04:00
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void main()
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{
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gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
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vec3 normal = a_normal * 2.0 - 1.0;
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v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
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2015-05-29 01:27:00 +03:00
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v_view = normalize(u_camPos.xyz - mul(u_model[0], vec4(a_position, 1.0)).xyz);
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2014-02-14 08:46:34 +04:00
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}
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