2014-04-17 06:51:25 +04:00
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/*
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* Copyright 2013 Dario Manesku. All rights reserved.
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2016-01-01 11:11:04 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2014-04-17 06:51:25 +04:00
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*/
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2014-12-16 07:59:22 +03:00
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#ifndef CAMERA_H_HEADER_GUARD
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#define CAMERA_H_HEADER_GUARD
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#include "entry/entry.h"
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#define CAMERA_KEY_FORWARD UINT8_C(0x01)
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#define CAMERA_KEY_BACKWARD UINT8_C(0x02)
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#define CAMERA_KEY_LEFT UINT8_C(0x04)
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#define CAMERA_KEY_RIGHT UINT8_C(0x08)
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#define CAMERA_KEY_UP UINT8_C(0x10)
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#define CAMERA_KEY_DOWN UINT8_C(0x20)
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2014-04-17 06:51:25 +04:00
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///
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void cameraCreate();
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///
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void cameraDestroy();
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///
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2018-12-22 08:05:26 +03:00
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void cameraSetPosition(const bx::Vec3& _pos);
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2014-04-17 06:51:25 +04:00
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///
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void cameraSetHorizontalAngle(float _horizontalAngle);
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///
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void cameraSetVerticalAngle(float _verticalAngle);
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///
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void cameraSetKeyState(uint8_t _key, bool _down);
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///
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void cameraGetViewMtx(float* _viewMtx);
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///
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2018-12-22 08:05:26 +03:00
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bx::Vec3 cameraGetPosition();
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2014-04-17 06:51:25 +04:00
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///
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2018-12-22 08:05:26 +03:00
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bx::Vec3 cameraGetAt();
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2014-04-17 06:51:25 +04:00
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///
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2014-12-16 07:59:22 +03:00
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void cameraUpdate(float _deltaTime, const entry::MouseState& _mouseState);
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#endif // CAMERA_H_HEADER_GUARD
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