2016-04-22 08:12:35 +03:00
|
|
|
$input v_texcoord0, v_color0
|
|
|
|
|
|
|
|
/*
|
2021-01-15 02:53:49 +03:00
|
|
|
* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
|
2017-01-01 11:18:41 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2016-04-22 08:12:35 +03:00
|
|
|
*/
|
|
|
|
|
2017-10-26 02:17:54 +03:00
|
|
|
#include "common.sh"
|
2016-04-22 08:12:35 +03:00
|
|
|
|
|
|
|
SAMPLERCUBE(s_texColor, 0);
|
|
|
|
uniform mat4 u_mtx;
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
2017-07-09 21:47:13 +03:00
|
|
|
vec3 dir = vec3( (v_texcoord0.xy*2.0 - 1.0) * vec2(1.0, -1.0), 1.0);
|
2016-04-22 08:12:35 +03:00
|
|
|
dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
|
2017-10-26 02:17:54 +03:00
|
|
|
|
|
|
|
vec4 color = textureCubeLod(s_texColor, dir, u_textureLod);
|
2018-12-30 10:10:28 +03:00
|
|
|
color.xyz = applyExposure(color.xyz);
|
|
|
|
color *= v_color0;
|
|
|
|
|
|
|
|
gl_FragColor = toOutput(color, u_outputFormat, u_sdrWhiteNits);
|
2016-04-22 08:12:35 +03:00
|
|
|
}
|