bgfx/examples/45-bokeh/fs_bokeh_dof_downsample.sc

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$input v_texcoord0
/*
* Copyright 2021 elven cache. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
#include "parameters.sh"
#include "bokeh_dof.sh"
SAMPLER2D(s_color, 0);
SAMPLER2D(s_depth, 1);
void main()
{
vec2 texCoord = v_texcoord0.xy;
vec3 color = texture2D(s_color, texCoord).xyz;
float depth = texture2D(s_depth, texCoord).x;
float blurSize = GetBlurSize(depth, u_focusPoint, u_focusScale);
gl_FragColor = vec4(color, blurSize);
}