2013-02-27 09:24:16 +04:00
|
|
|
$input a_position, a_normal
|
|
|
|
$output v_pos, v_view, v_normal
|
|
|
|
|
|
|
|
/*
|
2021-01-15 02:53:49 +03:00
|
|
|
* Copyright 2011-2021 Branimir Karadzic. All rights reserved.
|
2016-01-01 11:11:04 +03:00
|
|
|
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
|
2013-02-27 09:24:16 +04:00
|
|
|
*/
|
|
|
|
|
|
|
|
#include "../common/common.sh"
|
|
|
|
|
|
|
|
void main()
|
|
|
|
{
|
|
|
|
vec3 pos = a_position;
|
|
|
|
|
|
|
|
vec3 normal = a_normal.xyz*2.0 - 1.0;
|
|
|
|
|
|
|
|
gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
|
|
|
|
v_pos = gl_Position.xyz;
|
|
|
|
v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
|
|
|
|
|
|
|
|
v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
|
|
|
|
}
|