2013-02-22 09:07:31 +04:00
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$input v_normal, v_color0
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/*
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2015-01-03 01:43:11 +03:00
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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2013-02-22 09:07:31 +04:00
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "../common/common.sh"
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void main()
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{
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vec3 lightDir = vec3(0.0, 0.0, -1.0);
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2013-05-21 07:45:22 +04:00
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float ndotl = dot(normalize(v_normal), lightDir);
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2013-02-22 09:07:31 +04:00
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float spec = pow(ndotl, 30.0);
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2013-05-21 07:45:22 +04:00
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gl_FragColor = vec4(pow(pow(v_color0.xyz, vec3_splat(2.2) ) * ndotl + spec, vec3_splat(1.0/2.2) ), 1.0);
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2013-02-22 09:07:31 +04:00
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}
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