bgfx/tools/geometryv/vs_mesh.sc

18 lines
377 B
Python
Raw Normal View History

2019-06-19 22:37:35 +03:00
$input a_position, a_normal
$output v_normal
/*
* Copyright 2019-2019 Attila Kocsis. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include <bgfx_shader.sh>
void main()
{
gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
vec3 normal = a_normal.xyz*2.0 - 1.0;
v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
}