bgfx/examples/common/debugdraw/debugdraw.h

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/*
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* Copyright 2011-2017 Branimir Karadzic. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#ifndef DEBUGDRAW_H_HEADER_GUARD
#define DEBUGDRAW_H_HEADER_GUARD
#include <bx/allocator.h>
#include "../bounds.h"
struct Axis
{
enum Enum
{
X,
Y,
Z,
Count
};
};
struct SpriteHandle { uint16_t idx; };
inline bool isValid(SpriteHandle _handle) { return _handle.idx != UINT16_MAX; }
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///
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void ddInit(bool _depthTestLess = true, bx::AllocatorI* _allocator = NULL);
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///
void ddShutdown();
///
SpriteHandle ddCreateSprite(uint16_t _width, uint16_t _height, const void* _data);
///
void ddDestroy(SpriteHandle _handle);
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///
void ddBegin(uint8_t _viewId);
///
void ddEnd();
///
void ddPush();
///
void ddPop();
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///
void ddSetState(bool _depthTest, bool _depthWrite, bool _clockwise);
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///
void ddSetColor(uint32_t _abgr);
///
void ddSetLod(uint8_t _lod);
///
void ddSetWireframe(bool _wireframe);
///
void ddSetStipple(bool _stipple, float _scale = 1.0f, float _offset = 0.0f);
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///
void ddSetSpin(float _spin);
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///
void ddSetTransform(const void* _mtx);
///
void ddSetTranslate(float _x, float _y, float _z);
///
void ddMoveTo(float _x, float _y, float _z = 0.0f);
///
void ddMoveTo(const void* _pos);
///
void ddLineTo(float _x, float _y, float _z = 0.0f);
///
void ddLineTo(const void* _pos);
///
void ddClose();
///
void ddDraw(const Aabb& _aabb);
///
void ddDraw(const Cylinder& _cylinder, bool _capsule = false);
///
void ddDraw(const Disk& _disk);
///
void ddDraw(const Obb& _obb);
///
void ddDraw(const Sphere& _sphere);
///
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void ddDrawFrustum(const void* _viewProj);
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///
void ddDrawArc(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _degrees);
///
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void ddDrawCircle(const void* _normal, const void* _center, float _radius, float _weight = 0.0f);
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///
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void ddDrawCircle(Axis::Enum _axis, float _x, float _y, float _z, float _radius, float _weight = 0.0f);
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///
void ddDrawQuad(const float* _normal, const float* _center, float _size);
///
void ddDrawQuad(SpriteHandle _handle, const float* _normal, const float* _center, float _size);
///
void ddDrawQuad(bgfx::TextureHandle _handle, const float* _normal, const float* _center, float _size);
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///
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void ddDrawCone(const void* _from, const void* _to, float _radius);
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///
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void ddDrawCylinder(const void* _from, const void* _to, float _radius, bool _capsule = false);
///
void ddDrawCapsule(const void* _from, const void* _to, float _radius);
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///
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void ddDrawAxis(float _x, float _y, float _z, float _len = 1.0f, Axis::Enum _highlight = Axis::Count, float _thickness = 0.0f);
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///
void ddDrawGrid(const void* _normal, const void* _center, uint32_t _size = 20, float _step = 1.0f);
///
void ddDrawGrid(Axis::Enum _axis, const void* _center, uint32_t _size = 20, float _step = 1.0f);
///
void ddDrawOrb(float _x, float _y, float _z, float _radius, Axis::Enum _highlight = Axis::Count);
#endif // DEBUGDRAW_H_HEADER_GUARD