bgfx/3rdparty/glslang/Test/hlsl.layoutOverride.vert

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2017-12-10 00:50:23 +03:00
layout(set=2,binding=0) Texture2D tex : register(t16);
SamplerState samp;
float4 main() : SV_Position
{
return tex.Sample(samp, float2(0.2, 0.3));
}