2012-10-08 07:41:18 +04:00
|
|
|
uniform mat4 _LightMatrix0;
|
2014-02-11 11:06:13 +04:00
|
|
|
uniform vec4 _MainTex_ST;
|
|
|
|
uniform mat4 _Object2World;
|
|
|
|
uniform vec4 _WaveAndDistance;
|
|
|
|
uniform vec4 _WavingTint;
|
|
|
|
uniform vec4 _WorldSpaceLightPos0;
|
|
|
|
uniform vec4 unity_Scale;
|
|
|
|
varying vec4 xlv_FOG;
|
2012-10-08 07:41:18 +04:00
|
|
|
void main ()
|
|
|
|
{
|
|
|
|
vec4 vertex_1;
|
|
|
|
vertex_1.yw = gl_Vertex.yw;
|
|
|
|
vec4 outColor_2;
|
|
|
|
vec3 waveMove_3;
|
|
|
|
waveMove_3.y = 0.0;
|
|
|
|
vec4 tmpvar_4;
|
2014-02-11 11:06:13 +04:00
|
|
|
tmpvar_4 = ((fract(
|
|
|
|
(((gl_Vertex.x * (vec4(0.012, 0.02, 0.06, 0.024) * _WaveAndDistance.y)) + (gl_Vertex.z * (vec4(0.006, 0.02, 0.02, 0.05) * _WaveAndDistance.y))) + (_WaveAndDistance.x * vec4(1.2, 2.0, 1.6, 4.8)))
|
|
|
|
) * 6.40885) - 3.14159);
|
2012-10-08 07:41:18 +04:00
|
|
|
vec4 tmpvar_5;
|
|
|
|
tmpvar_5 = (tmpvar_4 * tmpvar_4);
|
|
|
|
vec4 tmpvar_6;
|
|
|
|
tmpvar_6 = (tmpvar_5 * tmpvar_4);
|
|
|
|
vec4 tmpvar_7;
|
|
|
|
tmpvar_7 = (tmpvar_6 * tmpvar_5);
|
|
|
|
vec4 tmpvar_8;
|
2014-02-11 11:06:13 +04:00
|
|
|
tmpvar_8 = (((tmpvar_4 +
|
|
|
|
(tmpvar_6 * -0.161616)
|
|
|
|
) + (tmpvar_7 * 0.0083333)) + ((tmpvar_7 * tmpvar_5) * -0.00019841));
|
2012-10-08 07:41:18 +04:00
|
|
|
vec4 tmpvar_9;
|
|
|
|
tmpvar_9 = (tmpvar_8 * tmpvar_8);
|
|
|
|
vec4 tmpvar_10;
|
|
|
|
tmpvar_10 = (tmpvar_9 * tmpvar_9);
|
|
|
|
vec4 tmpvar_11;
|
|
|
|
tmpvar_11 = (tmpvar_10 * (gl_Color.w * _WaveAndDistance.z));
|
|
|
|
waveMove_3.x = dot (tmpvar_11, vec4(0.024, 0.04, -0.12, 0.096));
|
|
|
|
waveMove_3.z = dot (tmpvar_11, vec4(0.006, 0.02, -0.02, 0.1));
|
|
|
|
vertex_1.xz = (gl_Vertex.xz - (waveMove_3.xz * _WaveAndDistance.z));
|
2014-02-11 11:06:13 +04:00
|
|
|
outColor_2.xyz = ((gl_Color.xyz * mix (vec3(0.5, 0.5, 0.5), _WavingTint.xyz, vec3(
|
|
|
|
(dot (tmpvar_10, vec4(0.6742, 0.6742, 0.26968, 0.13484)) * 0.7)
|
|
|
|
))) * 2.0);
|
2012-10-08 07:41:18 +04:00
|
|
|
outColor_2.w = 1.0;
|
|
|
|
vec4 tmpvar_12;
|
|
|
|
tmpvar_12 = (gl_ModelViewProjectionMatrix * vertex_1);
|
|
|
|
mat3 tmpvar_13;
|
|
|
|
tmpvar_13[0] = _Object2World[0].xyz;
|
|
|
|
tmpvar_13[1] = _Object2World[1].xyz;
|
|
|
|
tmpvar_13[2] = _Object2World[2].xyz;
|
|
|
|
gl_Position = tmpvar_12;
|
|
|
|
vec4 tmpvar_14;
|
|
|
|
tmpvar_14.yzw = vec3(0.0, 0.0, 0.0);
|
|
|
|
tmpvar_14.x = tmpvar_12.z;
|
|
|
|
xlv_FOG = tmpvar_14;
|
|
|
|
vec4 tmpvar_15;
|
|
|
|
tmpvar_15.zw = vec2(0.0, 0.0);
|
|
|
|
tmpvar_15.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
|
|
|
|
gl_TexCoord[0] = tmpvar_15;
|
|
|
|
gl_FrontColor = outColor_2;
|
|
|
|
vec4 tmpvar_16;
|
|
|
|
tmpvar_16.w = 0.0;
|
|
|
|
tmpvar_16.xyz = (tmpvar_13 * (gl_Normal * unity_Scale.w));
|
|
|
|
gl_TexCoord[1] = tmpvar_16;
|
|
|
|
vec4 tmpvar_17;
|
|
|
|
tmpvar_17.w = 0.0;
|
|
|
|
tmpvar_17.xyz = (_WorldSpaceLightPos0.xyz - (_Object2World * vertex_1).xyz);
|
|
|
|
gl_TexCoord[2] = tmpvar_17;
|
|
|
|
gl_TexCoord[3] = (_LightMatrix0 * (_Object2World * vertex_1));
|
|
|
|
}
|
|
|
|
|
2014-02-11 11:06:13 +04:00
|
|
|
|
|
|
|
// inputs: 4, stats: 48 alu 0 tex 0 flow
|