2012-10-08 07:41:18 +04:00
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uniform vec4 _MainTex_ST;
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2014-02-11 11:06:13 +04:00
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uniform mat4 _Object2World;
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uniform vec4 unity_SHAb;
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uniform vec4 unity_SHAg;
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uniform vec4 unity_SHAr;
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uniform vec4 unity_SHBb;
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uniform vec4 unity_SHBg;
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uniform vec4 unity_SHBr;
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uniform vec4 unity_SHC;
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uniform vec4 unity_Scale;
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varying vec4 xlv_FOG;
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2012-10-08 07:41:18 +04:00
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void main ()
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{
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vec4 tmpvar_1;
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tmpvar_1 = (gl_ModelViewProjectionMatrix * gl_Vertex);
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mat3 tmpvar_2;
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tmpvar_2[0] = _Object2World[0].xyz;
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tmpvar_2[1] = _Object2World[1].xyz;
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tmpvar_2[2] = _Object2World[2].xyz;
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vec3 tmpvar_3;
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tmpvar_3 = (tmpvar_2 * (gl_Normal * unity_Scale.w));
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vec4 tmpvar_4;
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tmpvar_4.w = 1.0;
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tmpvar_4.xyz = tmpvar_3;
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vec3 x2_5;
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vec3 x1_6;
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x1_6.x = dot (unity_SHAr, tmpvar_4);
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x1_6.y = dot (unity_SHAg, tmpvar_4);
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x1_6.z = dot (unity_SHAb, tmpvar_4);
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vec4 tmpvar_7;
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tmpvar_7 = (tmpvar_3.xyzz * tmpvar_3.yzzx);
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x2_5.x = dot (unity_SHBr, tmpvar_7);
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x2_5.y = dot (unity_SHBg, tmpvar_7);
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x2_5.z = dot (unity_SHBb, tmpvar_7);
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gl_Position = tmpvar_1;
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vec4 tmpvar_8;
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tmpvar_8.yzw = vec3(0.0, 0.0, 0.0);
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tmpvar_8.x = tmpvar_1.z;
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xlv_FOG = tmpvar_8;
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vec4 tmpvar_9;
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tmpvar_9.zw = vec2(0.0, 0.0);
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tmpvar_9.xy = ((gl_MultiTexCoord0.xy * _MainTex_ST.xy) + _MainTex_ST.zw);
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gl_TexCoord[0] = tmpvar_9;
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vec4 tmpvar_10;
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tmpvar_10.w = 0.0;
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tmpvar_10.xyz = tmpvar_3;
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gl_TexCoord[1] = tmpvar_10;
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vec4 tmpvar_11;
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tmpvar_11.w = 0.0;
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2014-02-11 11:06:13 +04:00
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tmpvar_11.xyz = ((x1_6 + x2_5) + (unity_SHC.xyz * (
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(tmpvar_3.x * tmpvar_3.x)
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-
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(tmpvar_3.y * tmpvar_3.y)
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)));
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2012-10-08 07:41:18 +04:00
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gl_TexCoord[2] = tmpvar_11;
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}
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2014-02-11 11:06:13 +04:00
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// inputs: 3, stats: 23 alu 0 tex 0 flow
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