40 lines
779 B
Plaintext
40 lines
779 B
Plaintext
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struct v2f_vertex_lit {
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vec2 uv;
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vec4 diff;
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vec4 spec;
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};
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struct v2f_img {
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vec4 pos;
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vec2 uv;
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};
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struct appdata_img {
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vec4 vertex;
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vec2 texcoord;
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};
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struct v2f {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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struct appdata_t {
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vec4 vertex;
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vec4 color;
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vec2 texcoord;
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};
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uniform sampler2D _MainTex;
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vec4 frag( in v2f i );
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vec4 frag( in v2f i ) {
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vec4 prev;
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prev = (i.color * texture2D( _MainTex, i.texcoord));
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return mix( vec4( 1.00000, 1.00000, 1.00000, 1.00000), prev, vec4( prev.w ));
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}
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void main() {
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vec4 xl_retval;
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v2f xlt_i;
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xlt_i.vertex = vec4(0.0);
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xlt_i.color = vec4( gl_Color);
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xlt_i.texcoord = vec2( gl_TexCoord[0]);
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xl_retval = frag( xlt_i);
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gl_FragData[0] = vec4( xl_retval);
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}
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