bgfx/3rdparty/glsl-optimizer/tests/fragment/tex2dlod-inES3.txt

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2014-02-11 11:06:13 +04:00
#version 300 es
precision mediump float;
vec4 xll_tex2Dlod(sampler2D s, vec4 coord) {
return textureLod( s, coord.xy, coord.w);
}
uniform sampler2D tex;
mediump vec4 xlat_main( in highp vec4 uv );
mediump vec4 xlat_main( in highp vec4 uv ) {
return xll_tex2Dlod( tex, vec4( uv.xy , 0.0, 0.0));
}
in highp vec4 xlv_TEXCOORD0;
out vec4 _fragColor;
void main() {
mediump vec4 xl_retval;
xl_retval = xlat_main(xlv_TEXCOORD0);
_fragColor = xl_retval;
}