19 lines
468 B
Plaintext
19 lines
468 B
Plaintext
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#version 300 es
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precision mediump float;
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vec4 xll_tex2Dlod(sampler2D s, vec4 coord) {
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return textureLod( s, coord.xy, coord.w);
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}
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uniform sampler2D tex;
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mediump vec4 xlat_main( in highp vec4 uv );
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mediump vec4 xlat_main( in highp vec4 uv ) {
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return xll_tex2Dlod( tex, vec4( uv.xy , 0.0, 0.0));
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}
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in highp vec4 xlv_TEXCOORD0;
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out vec4 _fragColor;
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void main() {
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mediump vec4 xl_retval;
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xl_retval = xlat_main(xlv_TEXCOORD0);
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_fragColor = xl_retval;
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}
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