2012-04-04 07:30:07 +04:00
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uniform sampler2D tex_def;
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2014-02-11 11:06:13 +04:00
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uniform sampler2D tex_lowp;
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uniform highp sampler2D tex_highp;
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varying lowp vec2 var_lowp;
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varying mediump vec2 var_mediump;
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2012-04-04 07:30:07 +04:00
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void main ()
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{
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2012-10-08 07:41:18 +04:00
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lowp vec4 c3_1;
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highp vec4 tmpvar_2;
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tmpvar_2 = texture2D (tex_highp, var_mediump);
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highp vec4 tmpvar_3;
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tmpvar_3 = (tmpvar_2 * 2.0);
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c3_1 = tmpvar_3;
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lowp vec4 tmpvar_4;
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2014-02-11 11:06:13 +04:00
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tmpvar_4 = (((
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((texture2D (tex_def, var_lowp) * 2.0) + (texture2D (tex_def, var_mediump) * 2.0))
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+ c3_1) + (texture2D (tex_lowp, var_mediump) * 2.0)) + abs(var_lowp.xxxx));
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2012-10-08 07:41:18 +04:00
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gl_FragColor = tmpvar_4;
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2012-04-04 07:30:07 +04:00
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}
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2014-02-11 11:06:13 +04:00
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// inputs: 2, stats: 9 alu 4 tex 0 flow
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