2012-10-08 07:41:18 +04:00
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uniform vec3 uniVal;
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void main ()
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{
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if ((uniVal.x > 1.0)) {
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gl_FragData[0] = vec4(0.0, 0.0, 0.0, 0.0);
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} else {
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float x_1;
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x_1 = (0.001 - uniVal.x);
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if ((x_1 < 0.0)) {
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discard;
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};
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float x_2;
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x_2 = (0.001 - uniVal.y);
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if ((x_2 < 0.0)) {
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discard;
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};
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gl_FragData[0] = vec4(1.0, 1.0, 1.0, 1.0);
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};
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}
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2014-02-11 11:06:13 +04:00
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// inputs: 0, stats: 7 alu 2 tex 3 flow
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