2013-02-27 09:24:16 +04:00
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$input v_texcoord0
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/*
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2019-01-14 04:13:25 +03:00
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* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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2016-01-01 11:11:04 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2013-02-27 09:24:16 +04:00
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*/
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#include "common.sh"
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2015-05-29 01:27:00 +03:00
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SAMPLERCUBE(s_texCube, 0);
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2013-02-27 09:24:16 +04:00
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uniform mat4 u_mtx;
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void main()
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{
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vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0);
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dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
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2015-05-29 01:27:00 +03:00
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gl_FragColor = encodeRGBE8(textureCube(s_texCube, dir).xyz);
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2013-02-27 09:24:16 +04:00
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}
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