bgfx/examples/09-hdr/fs_hdr_skybox.sc

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$input v_texcoord0
/*
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* Copyright 2011-2019 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "common.sh"
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SAMPLERCUBE(s_texCube, 0);
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uniform mat4 u_mtx;
void main()
{
vec3 dir = vec3(v_texcoord0*2.0 - 1.0, 1.0);
dir = normalize(mul(u_mtx, vec4(dir, 0.0) ).xyz);
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gl_FragColor = encodeRGBE8(textureCube(s_texCube, dir).xyz);
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}