bgfx/examples/12-lod/vs_tree.sc

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2013-05-18 14:41:32 +04:00
$input a_position, a_normal, a_texcoord0
$output v_pos, v_view, v_normal, v_texcoord0
/*
* Copyright 2013 Milos Tosic. All rights reserved.
2016-01-01 11:11:04 +03:00
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "../common/common.sh"
void main()
{
vec3 pos = a_position;
vec3 normal = a_normal.xyz*2.0 - 1.0;
gl_Position = mul(u_modelViewProj, vec4(pos, 1.0) );
v_pos = gl_Position.xyz/gl_Position.w;
v_view = mul(u_modelView, vec4(pos, 1.0) ).xyz;
v_normal = mul(u_modelView, vec4(normal, 0.0) ).xyz;
v_texcoord0 = a_texcoord0;
}