42 lines
565 B
GLSL
42 lines
565 B
GLSL
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#version 140
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precision mediump int;
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uniform sampler2D samp2D;
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in mediump vec2 coord;
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struct lunarStruct1 {
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int i;
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float f;
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};
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struct lunarStruct2 {
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int i;
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float f;
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lunarStruct1 s1_1;
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};
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struct lunarStruct3 {
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lunarStruct2 s2_1;
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int i;
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float f;
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lunarStruct1 s1_1;
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};
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lunarStruct1 foo;
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lunarStruct2 foo2;
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lunarStruct3 foo3;
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void main()
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{
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lunarStruct2 locals2;
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if (foo3.s2_1.i > 0)
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locals2 = foo3.s2_1;
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else
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locals2 = foo2;
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gl_FragColor = locals2.s1_1.f * texture(samp2D, coord);
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}
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