bgfx/3rdparty/glslang/Test/spv.structAssignment.frag

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2016-12-16 01:19:54 +03:00
#version 140
precision mediump int;
uniform sampler2D samp2D;
in mediump vec2 coord;
struct lunarStruct1 {
int i;
float f;
};
struct lunarStruct2 {
int i;
float f;
lunarStruct1 s1_1;
};
struct lunarStruct3 {
lunarStruct2 s2_1;
int i;
float f;
lunarStruct1 s1_1;
};
lunarStruct1 foo;
lunarStruct2 foo2;
lunarStruct3 foo3;
void main()
{
lunarStruct2 locals2;
if (foo3.s2_1.i > 0)
locals2 = foo3.s2_1;
else
locals2 = foo2;
gl_FragColor = locals2.s1_1.f * texture(samp2D, coord);
}