2014-05-22 07:33:12 +04:00
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$input v_texcoord0
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/*
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2015-01-03 01:43:11 +03:00
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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2014-05-22 07:33:12 +04:00
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "../common/common.sh"
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SAMPLER2D(s_albedo, 0);
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SAMPLER2D(s_light, 1);
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void main()
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{
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vec4 albedo = toLinear(texture2D(s_albedo, v_texcoord0) );
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vec4 light = toLinear(texture2D(s_light, v_texcoord0) );
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gl_FragColor = toGamma(albedo*light);
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}
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