bgfx/examples/09-hdr/fs_hdr_blur.sc

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$input v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4
/*
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* Copyright 2011-2014 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "common.sh"
SAMPLER2D(u_texColor, 0);
void main()
{
gl_FragColor = blur9(u_texColor, v_texcoord0, v_texcoord1, v_texcoord2, v_texcoord3, v_texcoord4);
}