2016-03-15 09:07:33 +03:00
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## How to contribute?
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Everyone is welcome to contribute to bgfx by submitting bug reports, testing on
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2021-08-17 23:10:08 +03:00
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different platforms, writing examples (see [Help Needed](https://github.com/bkaradzic/bgfx/issues?q=is%3Aissue+is%3Aopen+label%3A%22help+needed%22)
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for ideas), improving documentation, profiling and optimizing, helping
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newcomers, telling others about bgfx, etc.
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2016-03-15 09:07:33 +03:00
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2016-04-03 20:35:50 +03:00
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If you have just quick oneliner question it's prefereable to ask it at chat
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2020-06-24 07:10:31 +03:00
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https://discord.gg/9eMbv7J instead opening new issue.
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2016-04-03 20:35:50 +03:00
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2016-03-30 07:08:26 +03:00
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## Submitting bugs
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Unless bug is trivial, and easy to explain and understand, the fastest way to
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fix bug is to get repro case. In most of cases it's enough to modify existing
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example (with minimal number of changes) and reproduce bug there.
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2016-03-15 09:07:33 +03:00
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## Contributing code
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**When contributing to the bgfx project you must agree to the BSD 2-clause
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licensing terms.**
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Pull request checklist:
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- Make sure you test your code with provided examples before creating PR.
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- Create focused PR with minimal number of changes relevant to feature added
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or bug fixed.
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- Use [EditorConfig](http://editorconfig.org/) in your editor of choice to
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apply the same editor settings used by bgfx project.
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