2014-03-27 09:01:22 +04:00
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$input v_pos
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/*
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2015-01-03 01:43:11 +03:00
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* Copyright 2011-2015 Branimir Karadzic. All rights reserved.
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2014-03-27 09:01:22 +04:00
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "../common/common.sh"
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uniform vec4 u_color;
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void main()
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{
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vec4 color = u_color;
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float depth = v_pos.z/v_pos.w;
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float weight = color.w * clamp(0.03 / (1e-5 + pow(depth / 200.0, 5.0) ), 0.01, 3000.0);
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gl_FragData[0] = color * weight;
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gl_FragData[1] = vec4_splat(weight);
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}
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