bgfx/3rdparty/glsl-optimizer/tests/fragment/glsl120-basic-inES3.txt

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2014-10-11 23:32:43 +04:00
#version 300 es
out lowp vec4 _fragData;
uniform mat4x3 nonSqMat; // non square matrices
void main()
{
const float cosPI = cos(3.1415); // built-in calls in constant initializers
mediump vec4 v;
v.x = 1.2f; // accepts 'f' suffix
v.y = 5.0f;
v.z = 0.0;
v.w = cosPI;
v.x += nonSqMat[0][0];
float arr[4] = float[](1,2,3,4); // array initializer
v.y += arr[0];
v.z += float(arr.length()); // array length
_fragData = v;
}