bgfx/3rdparty/glsl-optimizer/tests/fragment/array-constconst-inES.txt

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mediump vec4 xlat_main( );
mediump vec4 xlat_main( ) {
highp vec2 poisson[8];
poisson[0] = vec2( 0.000000, 0.000000);
poisson[1] = vec2( 0.527837, -0.0858680);
poisson[2] = vec2( -0.0400880, 0.536087);
poisson[3] = vec2( -0.670445, -0.179949);
poisson[4] = vec2( -0.419418, -0.616039);
poisson[5] = vec2( 0.440453, -0.639399);
poisson[6] = vec2( -0.757088, 0.349334);
poisson[7] = vec2( 0.574619, 0.685879);
mediump vec4 c;
highp int i = 0;
c = vec4( 0.000000);
for ( ; (i < 8); ( ++i )) {
c.xy += poisson[ i ];
}
return c;
}
void main() {
mediump vec4 xl_retval;
xl_retval = xlat_main( );
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gl_FragData[0] = vec4( xl_retval);
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}