2012-04-04 07:30:07 +04:00
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mediump vec4 xlat_main( );
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mediump vec4 xlat_main( ) {
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highp vec2 poisson[8];
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poisson[0] = vec2( 0.000000, 0.000000);
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poisson[1] = vec2( 0.527837, -0.0858680);
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poisson[2] = vec2( -0.0400880, 0.536087);
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poisson[3] = vec2( -0.670445, -0.179949);
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poisson[4] = vec2( -0.419418, -0.616039);
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poisson[5] = vec2( 0.440453, -0.639399);
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poisson[6] = vec2( -0.757088, 0.349334);
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poisson[7] = vec2( 0.574619, 0.685879);
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mediump vec4 c;
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highp int i = 0;
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c = vec4( 0.000000);
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for ( ; (i < 8); ( ++i )) {
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c.xy += poisson[ i ];
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}
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return c;
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}
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void main() {
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mediump vec4 xl_retval;
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xl_retval = xlat_main( );
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2014-02-11 11:06:13 +04:00
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gl_FragData[0] = vec4( xl_retval);
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2012-04-04 07:30:07 +04:00
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}
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