bgfx/tools/texturev/varying.def.sc

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2017-07-09 21:47:13 +03:00
vec4 v_color0 : COLOR0 = vec4(1.0, 1.0, 1.0, 1.0);
vec3 v_texcoord0 : TEXCOORD0 = vec3(0.0, 0.0, 0.0);
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vec3 a_position : POSITION;
vec4 a_color0 : COLOR0;
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vec3 a_texcoord0 : TEXCOORD0;