bgfx/examples/common/debugdraw/vs_debugdraw_fill.bin.h

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static const uint8_t vs_debugdraw_fill_glsl[329] =
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{
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0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x01, 0x00, 0x00, 0x01, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo
0x64, 0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x20, 0x00, 0x1b, 0x01, 0x00, 0x00, 0x61, 0x74, 0x74, // del. .. .....att
0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec
0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, 0x65, 0x73, 0x3b, 0x0a, 0x61, 0x74, 0x74, // 4 a_indices;.att
0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, 0x63, // ribute highp vec
0x33, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x75, 0x6e, // 3 a_position;.un
0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x6d, 0x61, 0x74, 0x34, // iform highp mat4
0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x75, 0x6e, 0x69, // u_viewProj;.uni
0x66, 0x6f, 0x72, 0x6d, 0x20, 0x6d, 0x61, 0x74, 0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, // form mat4 u_mode
0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x76, 0x6f, 0x69, 0x64, 0x20, 0x6d, 0x61, 0x69, 0x6e, // l[32];.void main
0x20, 0x28, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x68, 0x69, 0x67, 0x68, 0x70, 0x20, 0x76, 0x65, // ().{. highp ve
0x63, 0x34, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, // c4 tmpvar_1;. t
0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, // mpvar_1.w = 1.0;
0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, // . tmpvar_1.xyz
0x3d, 0x20, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x3b, 0x0a, 0x20, 0x20, // = a_position;.
0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x75, // gl_Position = (u
0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x75, 0x5f, 0x6d, // _viewProj * (u_m
0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, 0x74, 0x28, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // odel[int(a_indic
0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // es.x)] * tmpvar_
0x31, 0x29, 0x29, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // 1));.}...
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};
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static const uint8_t vs_debugdraw_fill_dx9[492] =
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{
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0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // VSH........u_mod
0x65, 0x6c, 0x04, 0x20, 0x00, 0x00, 0x80, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, // el. .....u_viewP
0x72, 0x6f, 0x6a, 0x04, 0x01, 0x80, 0x00, 0x04, 0x00, 0xc0, 0x01, 0x00, 0x03, 0xfe, 0xff, 0xfe, // roj.............
0xff, 0x2e, 0x00, 0x43, 0x54, 0x41, 0x42, 0x1c, 0x00, 0x00, 0x00, 0x7f, 0x00, 0x00, 0x00, 0x00, // ...CTAB.........
0x03, 0xfe, 0xff, 0x02, 0x00, 0x00, 0x00, 0x1c, 0x00, 0x00, 0x00, 0x00, 0x91, 0x00, 0x00, 0x78, // ...............x
0x00, 0x00, 0x00, 0x44, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00, 0x00, 0x4c, // ...D...........L
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5c, 0x00, 0x00, 0x00, 0x02, 0x00, 0x80, 0x00, 0x04, // ................
0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x75, 0x5f, 0x6d, 0x6f, 0x64, // ...h.......u_mod
0x65, 0x6c, 0x00, 0x03, 0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, // el......... ....
0x00, 0x00, 0x00, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x00, 0xab, 0x03, // ...u_viewProj...
0x00, 0x03, 0x00, 0x04, 0x00, 0x04, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x76, // ...............v
0x73, 0x5f, 0x33, 0x5f, 0x30, 0x00, 0x4d, 0x69, 0x63, 0x72, 0x6f, 0x73, 0x6f, 0x66, 0x74, 0x20, // s_3_0.Microsoft
0x28, 0x52, 0x29, 0x20, 0x48, 0x4c, 0x53, 0x4c, 0x20, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x20, // (R) HLSL Shader
0x43, 0x6f, 0x6d, 0x70, 0x69, 0x6c, 0x65, 0x72, 0x20, 0x31, 0x30, 0x2e, 0x30, 0x2e, 0x31, 0x30, // Compiler 10.0.10
0x30, 0x31, 0x31, 0x2e, 0x31, 0x36, 0x33, 0x38, 0x34, 0x00, 0xab, 0x51, 0x00, 0x00, 0x05, 0x84, // 011.16384..Q....
0x00, 0x0f, 0xa0, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // ......@.........
0x00, 0x00, 0x00, 0x1f, 0x00, 0x00, 0x02, 0x02, 0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0x90, 0x1f, // ................
0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0x0f, 0x90, 0x1f, 0x00, 0x00, 0x02, 0x00, // ................
0x00, 0x00, 0x80, 0x00, 0x00, 0x0f, 0xe0, 0x05, 0x00, 0x00, 0x03, 0x00, 0x00, 0x01, 0x80, 0x84, // ................
0x00, 0x00, 0xa0, 0x00, 0x00, 0x00, 0x90, 0x2e, 0x00, 0x00, 0x02, 0x00, 0x00, 0x01, 0xb0, 0x00, // ................
0x00, 0x00, 0x80, 0x05, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x01, 0x00, 0x55, 0x90, 0x01, // .............U..
0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x04, 0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x00, // ...............
0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, 0x00, 0x00, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x04, // ...............
0x00, 0x00, 0x05, 0x00, 0x00, 0x0f, 0x80, 0x02, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x01, // ........ .......
0x00, 0xaa, 0x90, 0x00, 0x00, 0xe4, 0x80, 0x02, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0x80, 0x00, // ................
0x00, 0xe4, 0x80, 0x03, 0x20, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0xb0, 0x05, 0x00, 0x00, 0x03, 0x01, // .... ...........
0x00, 0x0f, 0x80, 0x00, 0x00, 0x55, 0x80, 0x81, 0x00, 0xe4, 0xa0, 0x04, 0x00, 0x00, 0x04, 0x01, // .....U..........
0x00, 0x0f, 0x80, 0x80, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0x00, 0x80, 0x01, 0x00, 0xe4, 0x80, 0x04, // ................
0x00, 0x00, 0x04, 0x01, 0x00, 0x0f, 0x80, 0x82, 0x00, 0xe4, 0xa0, 0x00, 0x00, 0xaa, 0x80, 0x01, // ................
0x00, 0xe4, 0x80, 0x04, 0x00, 0x00, 0x04, 0x00, 0x00, 0x0f, 0xe0, 0x83, 0x00, 0xe4, 0xa0, 0x00, // ................
0x00, 0xff, 0x80, 0x01, 0x00, 0xe4, 0x80, 0xff, 0xff, 0x00, 0x00, 0x00, // ............
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};
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static const uint8_t vs_debugdraw_fill_dx11[675] =
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{
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0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x0a, 0x75, 0x5f, 0x76, 0x69, 0x65, // VSH........u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x04, 0x00, 0x00, 0x00, 0x04, 0x00, 0x07, 0x75, 0x5f, 0x6d, 0x6f, // wProj.......u_mo
0x64, 0x65, 0x6c, 0x04, 0x20, 0x40, 0x00, 0x80, 0x00, 0x70, 0x02, 0x44, 0x58, 0x42, 0x43, 0x21, // del. @...p.DXBC!
0x99, 0xbc, 0x62, 0x67, 0xb7, 0x95, 0xd6, 0x90, 0x9d, 0x96, 0xc0, 0x0e, 0x98, 0x00, 0xf9, 0x01, // ..bg............
0x00, 0x00, 0x00, 0x70, 0x02, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x2c, 0x00, 0x00, 0x00, 0x84, // ...p.......,....
0x00, 0x00, 0x00, 0xb8, 0x00, 0x00, 0x00, 0x49, 0x53, 0x47, 0x4e, 0x50, 0x00, 0x00, 0x00, 0x02, // .......ISGNP....
0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x38, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, // .......8........
0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0f, 0x01, 0x00, 0x00, 0x45, // ...............E
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x01, // ................
0x00, 0x00, 0x00, 0x07, 0x07, 0x00, 0x00, 0x42, 0x4c, 0x45, 0x4e, 0x44, 0x49, 0x4e, 0x44, 0x49, // .......BLENDINDI
0x43, 0x45, 0x53, 0x00, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, 0x4f, 0x4e, 0x00, 0xab, 0xab, 0x4f, // CES.POSITION...O
0x53, 0x47, 0x4e, 0x2c, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x20, // SGN,...........
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x0f, 0x00, 0x00, 0x00, 0x53, 0x56, 0x5f, 0x50, 0x4f, 0x53, 0x49, 0x54, 0x49, // .......SV_POSITI
0x4f, 0x4e, 0x00, 0x53, 0x48, 0x44, 0x52, 0xb0, 0x01, 0x00, 0x00, 0x40, 0x00, 0x01, 0x00, 0x6c, // ON.SHDR....@...l
0x00, 0x00, 0x00, 0x59, 0x08, 0x00, 0x04, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x84, // ...Y...F. ......
0x00, 0x00, 0x00, 0x5f, 0x00, 0x00, 0x03, 0x12, 0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5f, // ..._..........._
0x00, 0x00, 0x03, 0x72, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x67, 0x00, 0x00, 0x04, 0xf2, // ...r.......g....
0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x68, 0x00, 0x00, 0x02, 0x02, // ..........h....
0x00, 0x00, 0x00, 0x29, 0x00, 0x00, 0x07, 0x12, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, // ...)............
0x10, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x40, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0x38, // ........@......8
0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x15, 0x10, 0x00, 0x01, // ...........V....
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x05, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x04, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x10, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...............F
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0c, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x0a, // ...F. ..........
0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa6, 0x1a, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, // ...............F
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x00, // ................
0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x06, 0x00, // ...F.......F. ..
0x00, 0x00, 0x00, 0x07, 0x00, 0x00, 0x00, 0x0a, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x38, // ...............8
0x00, 0x00, 0x08, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x56, 0x05, 0x10, 0x00, 0x00, // ...........V....
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, // ...F. .........2
0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // ...........F. ..
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x00, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...............F
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, 0x00, 0x00, 0x0a, 0xf2, 0x00, 0x10, 0x00, 0x01, // .......2........
0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x00, 0x00, 0x00, 0xa6, // ...F. ..........
0x0a, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x32, // .......F.......2
0x00, 0x00, 0x0a, 0xf2, 0x20, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, 0x8e, 0x20, 0x00, 0x00, // .... ......F. ..
0x00, 0x00, 0x00, 0x03, 0x00, 0x00, 0x00, 0xf6, 0x0f, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x46, // ...............F
0x0e, 0x10, 0x00, 0x01, 0x00, 0x00, 0x00, 0x3e, 0x00, 0x00, 0x01, 0x00, 0x02, 0x0e, 0x00, 0x01, // .......>........
0x00, 0x40, 0x08, // .@.
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};
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static const uint8_t vs_debugdraw_fill_mtl[650] =
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{
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0x56, 0x53, 0x48, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7b, 0x02, 0x00, 0x00, 0x75, 0x73, // VSH.......{...us
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0x69, 0x6e, 0x67, 0x20, 0x6e, 0x61, 0x6d, 0x65, 0x73, 0x70, 0x61, 0x63, 0x65, 0x20, 0x6d, 0x65, // ing namespace me
0x74, 0x61, 0x6c, 0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, // tal;.struct xlat
0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x7b, // MtlShaderInput {
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0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, // . float4 a_indi
0x63, 0x65, 0x73, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, 0x69, 0x62, 0x75, 0x74, 0x65, 0x28, // ces [[attribute(
0x30, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x33, 0x20, 0x61, // 0)]];. float3 a
0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x5b, 0x5b, 0x61, 0x74, 0x74, 0x72, // _position [[attr
0x69, 0x62, 0x75, 0x74, 0x65, 0x28, 0x31, 0x29, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, 0x3b, 0x0a, 0x73, // ibute(1)]];.};.s
0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, 0x53, 0x68, 0x61, // truct xlatMtlSha
0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x7b, 0x0a, 0x20, 0x20, 0x66, 0x6c, // derOutput {. fl
0x6f, 0x61, 0x74, 0x34, 0x20, 0x67, 0x6c, 0x5f, 0x50, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // oat4 gl_Position
0x20, 0x5b, 0x5b, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x5d, 0x5d, 0x3b, 0x0a, 0x7d, // [[position]];.}
0x3b, 0x0a, 0x73, 0x74, 0x72, 0x75, 0x63, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ;.struct xlatMtl
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x20, 0x7b, 0x0a, // ShaderUniform {.
0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, 0x34, 0x20, 0x75, 0x5f, 0x76, 0x69, 0x65, // float4x4 u_vie
0x77, 0x50, 0x72, 0x6f, 0x6a, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x78, // wProj;. float4x
0x34, 0x20, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x33, 0x32, 0x5d, 0x3b, 0x0a, 0x7d, // 4 u_model[32];.}
0x3b, 0x0a, 0x76, 0x65, 0x72, 0x74, 0x65, 0x78, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, 0x6c, // ;.vertex xlatMtl
0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x78, 0x6c, 0x61, // ShaderOutput xla
0x74, 0x4d, 0x74, 0x6c, 0x4d, 0x61, 0x69, 0x6e, 0x20, 0x28, 0x78, 0x6c, 0x61, 0x74, 0x4d, 0x74, // tMtlMain (xlatMt
0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x49, 0x6e, 0x70, 0x75, 0x74, 0x20, 0x5f, 0x6d, 0x74, // lShaderInput _mt
0x6c, 0x5f, 0x69, 0x20, 0x5b, 0x5b, 0x73, 0x74, 0x61, 0x67, 0x65, 0x5f, 0x69, 0x6e, 0x5d, 0x5d, // l_i [[stage_in]]
0x2c, 0x20, 0x63, 0x6f, 0x6e, 0x73, 0x74, 0x61, 0x6e, 0x74, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // , constant xlatM
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x55, 0x6e, 0x69, 0x66, 0x6f, 0x72, 0x6d, 0x26, // tlShaderUniform&
0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x20, 0x5b, 0x5b, 0x62, 0x75, 0x66, 0x66, 0x65, 0x72, // _mtl_u [[buffer
0x28, 0x30, 0x29, 0x5d, 0x5d, 0x29, 0x0a, 0x7b, 0x0a, 0x20, 0x20, 0x78, 0x6c, 0x61, 0x74, 0x4d, // (0)]]).{. xlatM
0x74, 0x6c, 0x53, 0x68, 0x61, 0x64, 0x65, 0x72, 0x4f, 0x75, 0x74, 0x70, 0x75, 0x74, 0x20, 0x5f, // tlShaderOutput _
0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x20, 0x20, 0x66, 0x6c, 0x6f, 0x61, 0x74, 0x34, 0x20, // mtl_o;. float4
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x3b, 0x0a, 0x20, 0x20, 0x74, 0x6d, 0x70, 0x76, // tmpvar_1;. tmpv
0x61, 0x72, 0x5f, 0x31, 0x2e, 0x77, 0x20, 0x3d, 0x20, 0x31, 0x2e, 0x30, 0x3b, 0x0a, 0x20, 0x20, // ar_1.w = 1.0;.
0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, 0x31, 0x2e, 0x78, 0x79, 0x7a, 0x20, 0x3d, 0x20, 0x5f, // tmpvar_1.xyz = _
0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x70, 0x6f, 0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, // mtl_i.a_position
0x3b, 0x0a, 0x20, 0x20, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x6f, 0x2e, 0x67, 0x6c, 0x5f, 0x50, 0x6f, // ;. _mtl_o.gl_Po
0x73, 0x69, 0x74, 0x69, 0x6f, 0x6e, 0x20, 0x3d, 0x20, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x75, // sition = (_mtl_u
0x2e, 0x75, 0x5f, 0x76, 0x69, 0x65, 0x77, 0x50, 0x72, 0x6f, 0x6a, 0x20, 0x2a, 0x20, 0x28, 0x5f, // .u_viewProj * (_
0x6d, 0x74, 0x6c, 0x5f, 0x75, 0x2e, 0x75, 0x5f, 0x6d, 0x6f, 0x64, 0x65, 0x6c, 0x5b, 0x69, 0x6e, // mtl_u.u_model[in
0x74, 0x28, 0x5f, 0x6d, 0x74, 0x6c, 0x5f, 0x69, 0x2e, 0x61, 0x5f, 0x69, 0x6e, 0x64, 0x69, 0x63, // t(_mtl_i.a_indic
0x65, 0x73, 0x2e, 0x78, 0x29, 0x5d, 0x20, 0x2a, 0x20, 0x74, 0x6d, 0x70, 0x76, 0x61, 0x72, 0x5f, // es.x)] * tmpvar_
0x31, 0x29, 0x29, 0x3b, 0x0a, 0x20, 0x20, 0x72, 0x65, 0x74, 0x75, 0x72, 0x6e, 0x20, 0x5f, 0x6d, // 1));. return _m
0x74, 0x6c, 0x5f, 0x6f, 0x3b, 0x0a, 0x7d, 0x0a, 0x0a, 0x00, // tl_o;.}...
2016-02-26 09:20:24 +03:00
};