bgfx/3rdparty/glslang/Test/hlsl.isfinite.frag

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uniform float f;
uniform float2 f2;
uniform float3 f3;
bool test1(float v)
{
return !isnan(v) && isfinite(v);
}
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float4 main() : SV_Target0
{
isfinite(f);
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isfinite(f2);
isfinite(f3);
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return 0;
}