bgfx/examples/37-gpudrivenrendering/varying.def.sc

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vec3 a_position : POSITION;
vec2 a_texcoord0 : TEXCOORD0;
vec4 i_data0 : TEXCOORD7;
vec4 i_data1 : TEXCOORD6;
vec4 i_data2 : TEXCOORD5;
vec4 i_data3 : TEXCOORD4;
vec2 v_texcoord0 : TEXCOORD0;
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flat float v_materialID : TEXCOORD0;