529 lines
12 KiB
C++
529 lines
12 KiB
C++
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/*
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* Copyright 2011-2016 Branimir Karadzic. All rights reserved.
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* License: http://www.opensource.org/licenses/BSD-2-Clause
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*/
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#include "common.h"
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#include <bgfx/bgfx.h>
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#include <bx/os.h>
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#include <bx/string.h>
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#include <bx/uint32_t.h>
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#include <dirent.h>
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#include <entry/entry.h>
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#include <entry/input.h>
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#include <entry/cmd.h>
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#include <bgfx_utils.h>
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#include "vs_texture.bin.h"
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#include "fs_texture.bin.h"
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#include "vs_texture_cube.bin.h"
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#include "fs_texture_cube.bin.h"
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#include <bx/crtimpl.h>
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struct Binding
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{
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enum Enum
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{
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App,
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Dir,
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View,
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Count
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};
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};
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static const InputBinding s_bindingApp[] =
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{
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{ entry::Key::Esc, entry::Modifier::None, 1, NULL, "exit" },
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INPUT_BINDING_END
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};
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static const InputBinding s_bindingDir[] =
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{
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{ entry::Key::Up, entry::Modifier::None, 1, NULL, "dir up" },
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{ entry::Key::Down, entry::Modifier::None, 1, NULL, "dir down" },
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{ entry::Key::PageUp, entry::Modifier::None, 1, NULL, "dir up" },
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{ entry::Key::PageDown, entry::Modifier::None, 1, NULL, "dir down" },
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{ entry::Key::Left, entry::Modifier::None, 1, NULL, "dir back" },
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{ entry::Key::Backspace, entry::Modifier::None, 1, NULL, "dir back" },
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{ entry::Key::Right, entry::Modifier::None, 1, NULL, "dir enter" },
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{ entry::Key::Return, entry::Modifier::None, 1, NULL, "dir enter" },
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INPUT_BINDING_END
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};
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static const InputBinding s_bindingView[] =
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{
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{ entry::Key::Comma, entry::Modifier::None, 1, NULL, "view mip prev" },
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{ entry::Key::Period, entry::Modifier::None, 1, NULL, "view mip next" },
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{ entry::Key::Comma, entry::Modifier::LeftShift, 1, NULL, "view mip" },
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{ entry::Key::Comma, entry::Modifier::RightShift, 1, NULL, "view mip" },
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{ entry::Key::Slash, entry::Modifier::None, 1, NULL, "view filter" },
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{ entry::Key::Key0, entry::Modifier::None, 1, NULL, "view zoom 1.0" },
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{ entry::Key::Plus, entry::Modifier::None, 1, NULL, "view zoom +0.1" },
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{ entry::Key::Minus, entry::Modifier::None, 1, NULL, "view zoom -0.1" },
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INPUT_BINDING_END
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};
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static const char* s_bindingName[] =
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{
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"App",
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"Dir",
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"View",
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};
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BX_STATIC_ASSERT(Binding::Count == BX_COUNTOF(s_bindingName) );
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static const InputBinding* s_binding[] =
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{
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s_bindingApp,
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s_bindingDir,
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s_bindingView,
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};
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BX_STATIC_ASSERT(Binding::Count == BX_COUNTOF(s_binding) );
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struct View
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{
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View()
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: m_scaleFn(0)
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, m_mip(0)
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, m_zoom(1.0f)
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, m_filter(true)
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{
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}
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~View()
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{
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}
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int32_t cmd(int32_t _argc, char const* const* _argv)
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{
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if (_argc >= 2)
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{
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if (0 == strcmp(_argv[1], "mip") )
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{
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if (_argc >= 3)
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{
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uint32_t mip = m_mip;
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if (0 == strcmp(_argv[2], "next") )
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{
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++mip;
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}
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else if (0 == strcmp(_argv[2], "prev") )
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{
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--mip;
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}
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else if (0 == strcmp(_argv[2], "last") )
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{
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mip = INT32_MAX;
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}
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else
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{
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mip = atoi(_argv[2]);
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}
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m_mip = bx::uint32_iclamp(mip, 0, m_info.numMips-1);
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}
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else
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{
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m_mip = 0;
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}
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}
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else if (0 == strcmp(_argv[1], "zoom") )
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{
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if (_argc >= 3)
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{
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float zoom = (float)atof(_argv[2]);
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if (_argv[2][0] == '+'
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|| _argv[2][0] == '-')
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{
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m_zoom += zoom;
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}
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else
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{
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m_zoom = zoom;
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}
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m_zoom = bx::fclamp(m_zoom, 0.001f, 10.0f);
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}
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else
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{
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m_zoom = 1.0f;
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}
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}
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else if (0 == strcmp(_argv[1], "filter") )
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{
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if (_argc >= 3)
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{
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m_filter = bx::toBool(_argv[2]);
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}
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else
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{
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m_filter ^= true;
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}
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}
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}
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return 0;
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}
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bgfx::TextureInfo m_info;
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uint32_t m_scaleFn;
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uint32_t m_mip;
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float m_zoom;
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bool m_filter;
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};
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int cmdView(CmdContext* /*_context*/, void* _userData, int _argc, char const* const* _argv)
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{
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View* view = static_cast<View*>(_userData);
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return view->cmd(_argc, _argv);
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}
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struct PosUvColorVertex
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{
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float m_x;
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float m_y;
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float m_u;
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float m_v;
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uint32_t m_abgr;
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static void init()
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{
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ms_decl
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.begin()
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.add(bgfx::Attrib::Position, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::TexCoord0, 2, bgfx::AttribType::Float)
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.add(bgfx::Attrib::Color0, 4, bgfx::AttribType::Uint8, true)
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.end();
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}
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static bgfx::VertexDecl ms_decl;
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};
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bgfx::VertexDecl PosUvColorVertex::ms_decl;
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bool screenQuad(int32_t _x, int32_t _y, int32_t _width, uint32_t _height, bool _originBottomLeft = false)
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{
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if (bgfx::checkAvailTransientVertexBuffer(6, PosUvColorVertex::ms_decl) )
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{
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bgfx::TransientVertexBuffer vb;
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bgfx::allocTransientVertexBuffer(&vb, 6, PosUvColorVertex::ms_decl);
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PosUvColorVertex* vertex = (PosUvColorVertex*)vb.data;
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const float widthf = float(_width);
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const float heightf = float(_height);
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const float minx = float(_x);
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const float miny = float(_y);
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const float maxx = minx+widthf;
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const float maxy = miny+heightf;
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float m_halfTexel = 0.0f;
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const float texelHalfW = m_halfTexel/widthf;
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const float texelHalfH = m_halfTexel/heightf;
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const float minu = texelHalfW;
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const float maxu = 1.0f - texelHalfW;
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const float minv = _originBottomLeft ? texelHalfH+1.0f : texelHalfH ;
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const float maxv = _originBottomLeft ? texelHalfH : texelHalfH+1.0f;
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vertex[0].m_x = minx;
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vertex[0].m_y = miny;
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vertex[0].m_u = minu;
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vertex[0].m_v = minv;
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vertex[1].m_x = maxx;
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vertex[1].m_y = miny;
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vertex[1].m_u = maxu;
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vertex[1].m_v = minv;
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vertex[2].m_x = maxx;
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vertex[2].m_y = maxy;
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vertex[2].m_u = maxu;
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vertex[2].m_v = maxv;
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vertex[3].m_x = maxx;
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vertex[3].m_y = maxy;
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vertex[3].m_u = maxu;
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vertex[3].m_v = maxv;
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vertex[4].m_x = minx;
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vertex[4].m_y = maxy;
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vertex[4].m_u = minu;
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vertex[4].m_v = maxv;
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vertex[5].m_x = minx;
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vertex[5].m_y = miny;
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vertex[5].m_u = minu;
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vertex[5].m_v = minv;
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vertex[0].m_abgr = UINT32_MAX;
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vertex[1].m_abgr = UINT32_MAX;
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vertex[2].m_abgr = UINT32_MAX;
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vertex[3].m_abgr = UINT32_MAX;
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vertex[4].m_abgr = UINT32_MAX;
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vertex[5].m_abgr = UINT32_MAX;
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bgfx::setVertexBuffer(&vb);
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return true;
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}
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return false;
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}
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struct Interpolator
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{
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float from;
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float to;
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float duration;
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int64_t offset;
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Interpolator(float _value)
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{
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reset(_value);
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}
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void reset(float _value)
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{
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from = _value;
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to = _value;
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duration = 0.0;
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offset = bx::getHPCounter();
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}
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void set(float _value, float _duration)
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{
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if (_value != to)
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{
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from = getValue();
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to = _value;
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duration = _duration;
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offset = bx::getHPCounter();
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}
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}
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float getValue()
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{
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if (duration > 0.0)
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{
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const double freq = double(bx::getHPFrequency() );
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int64_t now = bx::getHPCounter();
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float time = (float)(double(now - offset) / freq);
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float lerp = bx::fclamp(time, 0.0, duration) / duration;
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return bx::flerp(from, to, lerp);
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}
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return to;
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}
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};
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void help(const char* _error = NULL)
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{
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if (NULL != _error)
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{
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fprintf(stderr, "Error:\n%s\n\n", _error);
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}
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fprintf(stderr
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, "texturev, bgfx texture viewer tool\n"
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"Copyright 2011-2016 Branimir Karadzic. All rights reserved.\n"
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"License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause\n\n"
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);
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fprintf(stderr
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, "Usage: texturev <file path>\n"
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"\n"
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"For additional information, see https://github.com/bkaradzic/bgfx\n"
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);
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}
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int _main_(int _argc, char** _argv)
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{
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if (2 > _argc)
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{
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help("File path is not specified.");
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return EXIT_FAILURE;
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}
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uint32_t width = 1280;
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uint32_t height = 720;
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uint32_t debug = BGFX_DEBUG_TEXT;
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uint32_t reset = BGFX_RESET_VSYNC;
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inputAddBindings(s_bindingName[Binding::App], s_binding[Binding::App]);
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inputAddBindings(s_bindingName[Binding::Dir], s_binding[Binding::Dir]);
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inputAddBindings(s_bindingName[Binding::View], s_binding[Binding::View]);
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View view;
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cmdAdd("view", cmdView, &view);
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bgfx::init();
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bgfx::reset(width, height, reset);
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// Set view 0 clear state.
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bgfx::setViewClear(0
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, BGFX_CLEAR_COLOR|BGFX_CLEAR_DEPTH
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, 0x101010ff
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, 1.0f
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, 0
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);
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PosUvColorVertex::init();
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const bgfx::Memory* vs_texture;
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const bgfx::Memory* fs_texture;
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const bgfx::Memory* vs_texture_cube;
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const bgfx::Memory* fs_texture_cube;
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switch (bgfx::getRendererType())
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{
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case bgfx::RendererType::Direct3D9:
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vs_texture = bgfx::makeRef(vs_texture_dx9, sizeof(vs_texture_dx9) );
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fs_texture = bgfx::makeRef(fs_texture_dx9, sizeof(fs_texture_dx9) );
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vs_texture_cube = bgfx::makeRef(vs_texture_cube_dx9, sizeof(vs_texture_cube_dx9) );
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fs_texture_cube = bgfx::makeRef(fs_texture_cube_dx9, sizeof(fs_texture_cube_dx9) );
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break;
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case bgfx::RendererType::Direct3D11:
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case bgfx::RendererType::Direct3D12:
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vs_texture = bgfx::makeRef(vs_texture_dx11, sizeof(vs_texture_dx11) );
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fs_texture = bgfx::makeRef(fs_texture_dx11, sizeof(fs_texture_dx11) );
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vs_texture_cube = bgfx::makeRef(vs_texture_cube_dx11, sizeof(vs_texture_cube_dx11) );
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fs_texture_cube = bgfx::makeRef(fs_texture_cube_dx11, sizeof(fs_texture_cube_dx11) );
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break;
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default:
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vs_texture = bgfx::makeRef(vs_texture_glsl, sizeof(vs_texture_glsl) );
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fs_texture = bgfx::makeRef(fs_texture_glsl, sizeof(fs_texture_glsl) );
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vs_texture_cube = bgfx::makeRef(vs_texture_cube_glsl, sizeof(vs_texture_cube_glsl) );
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fs_texture_cube = bgfx::makeRef(fs_texture_cube_glsl, sizeof(fs_texture_cube_glsl) );
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break;
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}
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bgfx::ProgramHandle textureProgram = bgfx::createProgram(
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bgfx::createShader(vs_texture)
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, bgfx::createShader(fs_texture)
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, true
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);
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bgfx::ProgramHandle textureCubeProgram = bgfx::createProgram(
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bgfx::createShader(vs_texture_cube)
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, bgfx::createShader(fs_texture_cube)
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, true
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);
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bgfx::UniformHandle s_texColor = bgfx::createUniform("s_texColor", bgfx::UniformType::Int1);
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bgfx::UniformHandle u_mtx = bgfx::createUniform("u_mtx", bgfx::UniformType::Mat4);
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bgfx::UniformHandle u_params = bgfx::createUniform("u_params", bgfx::UniformType::Vec4);
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bgfx::TextureHandle texture = BGFX_INVALID_HANDLE;
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float speed = 0.37f;
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float time = 0.0f;
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Interpolator mip(0.0);
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Interpolator zoom(1.0);
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Interpolator scale(1.0);
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texture = loadTexture(_argv[1]
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, 0
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| BGFX_TEXTURE_U_CLAMP
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| BGFX_TEXTURE_V_CLAMP
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| BGFX_TEXTURE_W_CLAMP
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, 0
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, &view.m_info
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|
);
|
||
|
|
||
|
int exitcode = EXIT_SUCCESS;
|
||
|
|
||
|
if (!bgfx::isValid(texture) )
|
||
|
{
|
||
|
fprintf(stderr, "Unable to load '%s' texture.\n", _argv[1]);
|
||
|
exitcode = EXIT_FAILURE;
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
entry::MouseState mouseState;
|
||
|
while (!entry::processEvents(width, height, debug, reset, &mouseState) )
|
||
|
{
|
||
|
int64_t now = bx::getHPCounter();
|
||
|
static int64_t last = now;
|
||
|
const int64_t frameTime = now - last;
|
||
|
last = now;
|
||
|
const double freq = double(bx::getHPFrequency() );
|
||
|
|
||
|
time += (float)(frameTime*speed/freq);
|
||
|
|
||
|
float ortho[16];
|
||
|
bx::mtxOrtho(ortho, 0.0f, (float)width, (float)height, 0.0f, 0.0f, 1000.0f);
|
||
|
bgfx::setViewTransform(0, NULL, ortho);
|
||
|
bgfx::setViewRect(0, 0, 0, width, height);
|
||
|
bgfx::touch(0);
|
||
|
|
||
|
bgfx::dbgTextClear();
|
||
|
|
||
|
scale.set(bx::fmin( float(width) / float(view.m_info.width)
|
||
|
, float(height) / float(view.m_info.height)
|
||
|
)
|
||
|
, 0.1f
|
||
|
);
|
||
|
zoom.set(view.m_zoom, 0.25);
|
||
|
|
||
|
float ss = scale.getValue() * zoom.getValue();
|
||
|
|
||
|
screenQuad( int(width - view.m_info.width * ss)/2
|
||
|
, int(height - view.m_info.height * ss)/2
|
||
|
, int(view.m_info.width * ss)
|
||
|
, int(view.m_info.height * ss)
|
||
|
);
|
||
|
|
||
|
float mtx[16];
|
||
|
bx::mtxRotateXY(mtx, 0.0f, time);
|
||
|
bgfx::setUniform(u_mtx, mtx);
|
||
|
|
||
|
mip.set( float(view.m_mip), 0.5f);
|
||
|
|
||
|
float params[4] = { mip.getValue(), 0.0f, 0.0f, 0.0f };
|
||
|
bgfx::setUniform(u_params, params);
|
||
|
|
||
|
bgfx::setTexture(0
|
||
|
, s_texColor
|
||
|
, texture
|
||
|
, view.m_filter
|
||
|
? BGFX_TEXTURE_NONE
|
||
|
: 0
|
||
|
| BGFX_TEXTURE_MIN_POINT
|
||
|
| BGFX_TEXTURE_MIP_POINT
|
||
|
| BGFX_TEXTURE_MAG_POINT
|
||
|
);
|
||
|
bgfx::setState(0
|
||
|
| BGFX_STATE_RGB_WRITE
|
||
|
| BGFX_STATE_ALPHA_WRITE
|
||
|
);
|
||
|
bgfx::submit(0, view.m_info.cubeMap ? textureCubeProgram : textureProgram);
|
||
|
|
||
|
bgfx::frame();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (bgfx::isValid(texture) )
|
||
|
{
|
||
|
bgfx::destroyTexture(texture);
|
||
|
}
|
||
|
bgfx::destroyUniform(s_texColor);
|
||
|
bgfx::destroyUniform(u_mtx);
|
||
|
bgfx::destroyUniform(u_params);
|
||
|
bgfx::destroyProgram(textureProgram);
|
||
|
bgfx::destroyProgram(textureCubeProgram);
|
||
|
|
||
|
bgfx::shutdown();
|
||
|
|
||
|
return exitcode;
|
||
|
}
|