2013-02-22 09:07:31 +04:00
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$input v_world, v_color0
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/*
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2018-01-01 22:16:06 +03:00
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* Copyright 2011-2018 Branimir Karadzic. All rights reserved.
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2016-01-01 11:11:04 +03:00
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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2013-02-22 09:07:31 +04:00
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*/
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#include "../common/common.sh"
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void main()
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{
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vec3 normal = normalize(cross(dFdx(v_world), dFdy(v_world) ) );
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vec3 lightDir = vec3(0.0, 0.0, 1.0);
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float ndotl = max(dot(normal, lightDir), 0.0);
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float spec = pow(ndotl, 30.0);
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gl_FragColor = pow(pow(v_color0, vec4_splat(2.2) ) * ndotl + spec, vec4_splat(1.0/2.2) );
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}
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