bgfx/examples/21-deferred/fs_deferred_debug.sc

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$input v_texcoord0
/*
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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*/
#include "../common/common.sh"
SAMPLER2D(s_texColor, 0);
void main()
{
gl_FragColor = texture2D(s_texColor, v_texcoord0);
}