2014-05-22 07:33:12 +04:00
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$input v_texcoord0
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/*
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2024-01-14 12:56:36 +03:00
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* Copyright 2011-2024 Branimir Karadzic. All rights reserved.
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2022-01-15 22:59:06 +03:00
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2014-05-22 07:33:12 +04:00
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*/
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#include "../common/common.sh"
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SAMPLER2D(s_texColor, 0);
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void main()
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{
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gl_FragColor = texture2D(s_texColor, v_texcoord0);
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}
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