2018-12-15 00:09:37 +03:00
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$input v_normal, v_texcoord0
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/*
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* Copyright 2018 Attila Kocsis. All rights reserved.
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2022-01-15 22:59:06 +03:00
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
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2018-12-15 00:09:37 +03:00
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*/
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#include "../common/common.sh"
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SAMPLER2D(s_albedo, 0);
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void main()
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{
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vec3 normalWorldSpace = v_normal;
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// Write normal
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gl_FragData[0].xyz = normalWorldSpace.xyz; // Normal is already compressed to [0,1] so can fit in gbuffer
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gl_FragData[0].w = 0.0;
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// Write color
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gl_FragData[1] = texture2D(s_albedo, v_texcoord0);
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}
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