bgfx/examples/16-shadowmaps/fs_shadowmaps_texture.sc

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$input v_texcoord0
/*
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* Copyright 2013-2014 Dario Manesku. All rights reserved.
* License: http://www.opensource.org/licenses/BSD-2-Clause
*/
#include "../common/common.sh"
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SAMPLER2D(s_texColor, 0);
void main()
{
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gl_FragColor = texture2D(s_texColor, v_texcoord0);
}