bgfx/examples/31-rsm/fs_rsm_gbuffer.sc

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$input v_normal
/*
* Copyright 2016 Joseph Cherlin. All rights reserved.
* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
*/
#include "../common/common.sh"
uniform vec4 u_tint;
void main()
{
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vec3 normalWorldSpace = v_normal;
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// Write normal
gl_FragData[0].xyz = normalWorldSpace.xyz; // Normal is already compressed to [0,1] so can fit in gbuffer
gl_FragData[0].w = 0.0;
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// Write color
gl_FragData[1] = u_tint;
}