bgfx/3rdparty/glslang/Test/spv.whileLoop.frag

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2016-12-16 01:19:54 +03:00
#version 140
in vec4 bigColor;
in vec4 BaseColor;
in float d;
void main()
{
vec4 color = BaseColor;
while (color.x < d) {
color += bigColor;
}
gl_FragColor = color;
}