2021-01-31 20:59:55 +03:00
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$input v_texcoord0
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/*
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* Copyright 2021 elven cache. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
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#include "../common/common.sh"
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#include "parameters.sh"
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#define USE_PACKED_COLOR_AND_BLUR 1
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#include "bokeh_dof.sh"
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SAMPLER2D(s_color, 0);
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void main()
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{
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vec2 texCoord = v_texcoord0.xy;
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2021-02-05 07:28:54 +03:00
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vec4 outColor = DepthOfField(s_color, s_color, texCoord, u_focusPoint, u_focusScale);
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// this pass isn't writing final output, leave in linear space for combining with scene color
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2021-01-31 20:59:55 +03:00
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gl_FragColor = outColor;
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}
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