bgfx/examples/27-terrain/fs_terrain.sc

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$input v_position, v_texcoord0
/*
* Copyright 2015 Andrew Mac. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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*/
#include "../common/common.sh"
void main()
{
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gl_FragColor = vec4(v_texcoord0.x, v_texcoord0.y, v_position.y / 50.0, 1.0);
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}