228 lines
4.9 KiB
GLSL
228 lines
4.9 KiB
GLSL
|
// okay
|
||
|
#version 100
|
||
|
int a[3] = { 2, 3, 4, }; // ERROR (lots)
|
||
|
#version 100
|
||
|
int uint;
|
||
|
|
||
|
attribute vec4 v[3]; // ERROR
|
||
|
|
||
|
float f = 2; // ERROR
|
||
|
|
||
|
uniform block { // ERROR
|
||
|
int x;
|
||
|
};
|
||
|
|
||
|
void foo(float);
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
foo(3); // ERROR
|
||
|
int s = 1 << 4; // ERROR
|
||
|
s = 16 >> 2; // ERROR
|
||
|
if (a == a); // ERROR
|
||
|
int b, c;
|
||
|
b = c & 4; // ERROR
|
||
|
b = c % 4; // ERROR
|
||
|
b = c | 4; // ERROR
|
||
|
b >>= 2; // ERROR
|
||
|
b <<= 2; // ERROR
|
||
|
b %= 3; // ERROR
|
||
|
|
||
|
struct S {
|
||
|
float f;
|
||
|
float a[10];
|
||
|
} s1, s2;
|
||
|
|
||
|
s1 = s2; // ERROR
|
||
|
if (s1 == s2); // ERROR
|
||
|
if (s1 != s2); // ERROR
|
||
|
|
||
|
switch(b) { // ERROR
|
||
|
}
|
||
|
}
|
||
|
|
||
|
invariant gl_FragColor;
|
||
|
float fa[]; // ERROR
|
||
|
float f13;
|
||
|
invariant f13; // ERROR
|
||
|
struct S { int a; };
|
||
|
invariant S; // ERROR, not an input or output
|
||
|
invariant float fi; // ERROR
|
||
|
varying vec4 av;
|
||
|
invariant av; // okay in v100
|
||
|
|
||
|
void foo10()
|
||
|
{
|
||
|
invariant f; // ERROR
|
||
|
invariant float f2; // ERROR
|
||
|
float f3;
|
||
|
invariant f3; // ERROR
|
||
|
}
|
||
|
|
||
|
uniform vec2 uv2;
|
||
|
invariant uv2; // ERROR
|
||
|
invariant uniform vec3 uv3; // ERROR
|
||
|
|
||
|
sampler2D glob2D; // ERROR
|
||
|
void f11(sampler2D p2d)
|
||
|
{
|
||
|
sampler2D v2D; // ERROR
|
||
|
}
|
||
|
varying sampler2D vary2D; // ERROR
|
||
|
|
||
|
struct sp {
|
||
|
highp float f;
|
||
|
in float g; // ERROR
|
||
|
uniform float h; // ERROR
|
||
|
invariant float i; // ERROR
|
||
|
};
|
||
|
|
||
|
uniform sampler3D s3D; // ERROR
|
||
|
|
||
|
#extension GL_OES_texture_3D : enable
|
||
|
|
||
|
precision highp sampler3D;
|
||
|
uniform sampler3D s3D2;
|
||
|
|
||
|
void foo234()
|
||
|
{
|
||
|
texture3D(s3D2, vec3(0.2), 0.2);
|
||
|
texture3DProj(s3D2, v[1], 0.4);
|
||
|
dFdx(v[0]); // ERROR
|
||
|
dFdy(3.2); // ERROR
|
||
|
fwidth(f13); // ERROR
|
||
|
}
|
||
|
|
||
|
#extension GL_OES_standard_derivatives : enable
|
||
|
|
||
|
void foo236()
|
||
|
{
|
||
|
dFdx(v[0]);
|
||
|
dFdy(3.2);
|
||
|
fwidth(f13);
|
||
|
gl_FragDepth = f13; // ERROR
|
||
|
gl_FragDepthEXT = f13; // ERROR
|
||
|
}
|
||
|
|
||
|
#extension GL_EXT_frag_depth : enable
|
||
|
|
||
|
void foo239()
|
||
|
{
|
||
|
gl_FragDepth = f13; // ERROR
|
||
|
gl_FragDepthEXT = f13;
|
||
|
}
|
||
|
|
||
|
#extension GL_OES_EGL_image_external : enable
|
||
|
|
||
|
uniform samplerExternalOES sExt;
|
||
|
|
||
|
void foo245()
|
||
|
{
|
||
|
texture2D(sExt, vec2(0.2));
|
||
|
texture2DProj(sExt, vec3(f13));
|
||
|
texture2DProj(sExt, v[2]);
|
||
|
}
|
||
|
|
||
|
precision mediump samplerExternalOES;
|
||
|
uniform samplerExternalOES mediumExt;
|
||
|
uniform highp samplerExternalOES highExt;
|
||
|
|
||
|
void foo246()
|
||
|
{
|
||
|
texture2D(mediumExt, vec2(0.2));
|
||
|
texture2DProj(highExt, v[2]);
|
||
|
texture3D(sExt, vec3(f13)); // ERROR
|
||
|
texture2DProjLod(sExt, vec3(f13), f13); // ERROR
|
||
|
int a;
|
||
|
~a; // ERROR
|
||
|
a | a; // ERROR
|
||
|
a & a; // ERROR
|
||
|
}
|
||
|
|
||
|
#extension GL_OES_EGL_image_external : disable
|
||
|
uniform sampler2D s2Dg;
|
||
|
|
||
|
int foo203940(int a, float b, float a) // ERROR, a redefined
|
||
|
{
|
||
|
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2); // ERROR, extension not enabled
|
||
|
return a;
|
||
|
}
|
||
|
|
||
|
float f123 = 4.0f; // ERROR
|
||
|
float f124 = 5e10F; // ERROR
|
||
|
|
||
|
#extension GL_EXT_shader_texture_lod : enable
|
||
|
|
||
|
uniform samplerCube sCube;
|
||
|
|
||
|
void foo323433()
|
||
|
{
|
||
|
texture2DLodEXT(s2Dg, uv2, f13);
|
||
|
texture2DProjGradEXT(s2Dg, vec3(f13), uv2, uv2);
|
||
|
texture2DGradEXT(s2Dg, uv2, uv2, uv2);
|
||
|
textureCubeGradEXT(sCube, vec3(f13), vec3(f13), vec3(f13));
|
||
|
}
|
||
|
|
||
|
int fgfg(float f, mediump int i);
|
||
|
int fgfg(float f, highp int i) { return 2; } // ERROR, precision qualifier difference
|
||
|
|
||
|
int fffg(float f);
|
||
|
int fffg(float f); // ERROR, can't have multiple prototypes
|
||
|
|
||
|
int gggf(float f);
|
||
|
int gggf(float f) { return 2; }
|
||
|
|
||
|
int agggf(float f) { return 2; }
|
||
|
int agggf(float f);
|
||
|
int agggf(float f); // ERROR, second prototype
|
||
|
|
||
|
varying struct SSS { float f; } s; // ERROR
|
||
|
|
||
|
int vf(void);
|
||
|
int vf2();
|
||
|
int vf3(void v); // ERROR
|
||
|
int vf4(int, void); // ERROR
|
||
|
int vf5(int, void v); // ERROR
|
||
|
|
||
|
void badswizzle()
|
||
|
{
|
||
|
vec3 a[5];
|
||
|
a.y; // ERROR, no array swizzle
|
||
|
a.zy; // ERROR, no array swizzle
|
||
|
a.nothing; // ERROR
|
||
|
a.length(); // ERROR, not this version
|
||
|
a.method(); // ERROR
|
||
|
}
|
||
|
|
||
|
float fooinit();
|
||
|
|
||
|
float fooinittest()
|
||
|
{
|
||
|
return fooinit();
|
||
|
}
|
||
|
|
||
|
// Test extra-function initializers
|
||
|
const float fi1 = 3.0;
|
||
|
const float fi2 = 4.0;
|
||
|
const float fi3 = 5.0;
|
||
|
|
||
|
float fooinit()
|
||
|
{
|
||
|
return fi1 + fi2 + fi3; // should make a constant of 12.0
|
||
|
}
|
||
|
|
||
|
int init1 = gl_FrontFacing ? 1 : 2; // ERROR, non-const initializer
|
||
|
|
||
|
#ifdef GL_EXT_shader_non_constant_global_initializers
|
||
|
#extension GL_EXT_shader_non_constant_global_initializers : enable
|
||
|
#endif
|
||
|
|
||
|
int init2 = gl_FrontFacing ? 1 : 2;
|
||
|
|
||
|
#pragma STDGL invariant(all)
|
||
|
|
||
|
#line 3000
|
||
|
#error line of this error should be 3000
|
||
|
|
||
|
uniform samplerExternalOES badExt; // syntax ERROR
|