bgfx/examples/08-update/cs_update.sc

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/*
* Copyright 2014 Stanlo Slasinski. All rights reserved.
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* License: https://github.com/bkaradzic/bgfx/blob/master/LICENSE
*/
#include "bgfx_compute.sh"
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IMAGE2D_ARRAY_WR(s_texColor, rgba8, 0);
uniform vec4 u_time;
NUM_THREADS(16, 16, 1)
void main()
{
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vec3 colors[] =
{
vec3(1.0, 0.0, 0.0),
vec3(1.0, 1.0, 0.0),
vec3(1.0, 0.0, 1.0),
vec3(0.0, 1.0, 0.0),
vec3(0.0, 1.0, 1.0),
vec3(0.0, 0.0, 1.0),
};
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for (int face = 0; face < 6; face++)
{
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vec3 color = colors[face]*0.75 + sin(u_time.x*4.0)*0.25;
ivec3 dest = ivec3(gl_GlobalInvocationID.xy, face);
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imageStore(s_texColor, dest, vec4(color, 1.0) );
}
}